Open packs or sell them sealed? Framework · drop data wanted

Every shop owner hits this fork: crack the pack and sell the singles, or shelve it untouched. The answer is an expected-value question — and we'll be straight with you: the public drop-rate data to answer it definitively doesn't exist. Here's the framework that works, and how to build the missing numbers yourself.

The decision, in one formula

Opening a pack pays off when the average value of what's inside beats the sealed price:

EV(open) = Σ (chance of each card type × its sale price) − pack cost
EV(sealed) = sealed shelf price − pack cost

Three things decide which side wins: the pack cost, the distribution of card values inside it, and how much your time is worth (singles take shelf space and pricing effort; sealed packs are one SKU).

What changed in 1.0 (and why old answers are stale)

Patch 1.0 (2026-09-15) changed Tetramon card values and added the Ascension pack line with 1,452 new cards (official patch notes). Any expected-value numbers calculated before 1.0 are working with different card values — including most community guides and spreadsheets you'll find. Recompute or re-record before trusting any of them, including ours.

Why variance matters more than the average

Two packs can have the same expected value and feel nothing alike: one pays out steady small margins on commons, the other is a lottery ticket on a top-tier rare. If your cash buffer is thin, the steady version keeps the lights on; the lottery version can eat a week of profit on one bad box. Early on, the question isn't only "which pays more on average" — it's "which variance can I afford".

The honest state of the data

How to decide with your own data (works today)

  1. Record 20–50 opens of one pack type: cards pulled, and what each actually sold for.
  2. Average the per-pack payout — that's your personal EV(open) before pack cost.
  3. Compare with your sealed shelf price (same markup math as any product).
  4. Re-run after each game update; 1.0 just proved how fast card values move.

Have a recorded 1.0 sample of 50+ packs? Send it over — we'll publish it with credit and label the sample size.

Where to next

Sources & version notes

Unofficial fan page. Not affiliated with OPNeon Games.