TCG Card Shop Simulator — tools & guides Community-sourced
You run a trading-card shop: buy stock, set prices, serve customers, hire staff and grow the store. This section gives you the numbers side of that job — an unofficial player-made resource for OPNeon Games' sim on Steam.
Start here
Tool
Price Markup & Profit Calculator
Turn the market price you see in game into a shelf price: pick a markup, choose a rounding style, see profit per unit and line totals. Live
Guide
Starter guide: your first days
What to buy on day one, how to stock and price your first shelves, and the habits that keep the shop alive. Sourced
Go deeper
Mechanics
How pricing works
The nightly market-price mechanic with real numbers, the community markup range, and where the verified line ends. Sourced
Decision
Open packs or sell them sealed?
The expected-value framework, what 1.0 changed, and why published drop rates still don't exist. Framework
Rares
Ghost rare cards
The honest state of the odds data, what the new Ascension packs changed, and pricing a pull. Sourced
Operations
Hiring staff
All nine employees with fees and wages, what each is good at, and the test for whether a hire pays. Sourced · 1.0
Planning
Shop expansion costs
The full expansion ladder from $300 to $34,150, what each step raises, and the payback math. Sourced
What this section is not
It's not a wiki, not a news feed, and not affiliated with OPNeon Games. It covers the questions players actually ask — starting with pricing — and labels everything we haven't verified ourselves. If something here is wrong or outdated, please tell us.