TCG Card Shop Simulator — tools & guides Community-sourced

You run a trading-card shop: buy stock, set prices, serve customers, hire staff and grow the store. This section gives you the numbers side of that job — an unofficial player-made resource for OPNeon Games' sim on Steam.

Section status: every guide below carries sourced content — each number links its source, and pages say plainly where public data doesn't exist (exact refusal thresholds, pack odds). Built against game version 1.0 (2026-09-15); see the changelog for version coverage and every correction.

Start here

Tool

Price Markup & Profit Calculator

Turn the market price you see in game into a shelf price: pick a markup, choose a rounding style, see profit per unit and line totals. Live

Guide

Starter guide: your first days

What to buy on day one, how to stock and price your first shelves, and the habits that keep the shop alive. Sourced

Go deeper

Mechanics

How pricing works

The nightly market-price mechanic with real numbers, the community markup range, and where the verified line ends. Sourced

Decision

Open packs or sell them sealed?

The expected-value framework, what 1.0 changed, and why published drop rates still don't exist. Framework

Rares

Ghost rare cards

The honest state of the odds data, what the new Ascension packs changed, and pricing a pull. Sourced

Operations

Hiring staff

All nine employees with fees and wages, what each is good at, and the test for whether a hire pays. Sourced · 1.0

Planning

Shop expansion costs

The full expansion ladder from $300 to $34,150, what each step raises, and the payback math. Sourced

Trust

Changelog

Which game version each page was checked against, and every correction we've made.

What this section is not

It's not a wiki, not a news feed, and not affiliated with OPNeon Games. It covers the questions players actually ask — starting with pricing — and labels everything we haven't verified ourselves. If something here is wrong or outdated, please tell us.