Shop expansion: the full cost ladder Community-sourced

Expansion is the game's biggest spend and its slowest payback. Below is the sourced ladder — what each step costs, which level unlocks it, what it raises — plus the payback math to run before any purchase.

Quick answer

The first expansion is $300 at level 2; the second storefront (Lot B) is $5,000 at level 15. Every step raises rent and your customer ceiling — buy floor space only after shelves stay full. Full ladder below.

What expansions actually change

Every expansion (shop floor or Lot B) does three things at once, per the community wiki: raises your daily rent, raises how much money each customer can spend, and raises the maximum number of concurrent customers your shop allows. That last one matters more than it sounds — it caps your whole store's throughput (see the hiring page: extra cashiers add little while the cap is low).

The first milestones

StepLevelCostRent change
Shop Expansion 12$300+$20/day
Lot B (second storefront)15$5,000+$150/day
Lot B Expansion 120$1,000+$60/day

Lot B attaches to your current store with an internal door. Note the $5,000 is the shell — shelving and décor for the new space cost extra (GameRant).

Shop expansions 1–30 (the main ladder)

TierLevel rangeCost rangeRent each
Expansion 12$300+$20
Expansions 5–811–17$900–$1,350+$30
Expansions 9–1221–27$1,900–$2,500+$40
Expansions 13–1631–37$3,300–$4,050+$50
Expansions 17–2041–47$5,100–$6,000+$60
Expansions 21–2451–57$10,800–$12,375+$80
Expansions 25–3061–73$14,700–$26,400+$100

Tier 1 and the final step for scale: Expansion 30 unlocks at level 73 for $26,400. Per-tier detail is on the wiki's RENO BIGG page.

Lot B expansions 1–14 (the mid-game ladder)

StepLevelCostStepLevelCost
B-120$1,000B-865$8,700
B-225$1,500B-980$16,600
B-330$2,400B-1085$18,550
B-435$3,100B-1190$23,500
B-550$4,600B-1295$25,750
B-655$5,500B-13110$31,600
B-760$7,600B-14115$34,150

The payback math (run it before every purchase)

payback (days) = cost ÷ extra profit per day
extra profit per day = new revenue ceiling − new daily costs (rent is the one that never sleeps)

The ordering above is reasoning from the sourced mechanics (customer cap, rent, event effects), not tested strategy — we mark it as such.

Sources & version notes

Where to next

Unofficial fan page. Not affiliated with OPNeon Games. Costs changed in 1.0? Tell us — corrections are logged publicly.